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How to Write the Worldview (Coming of Age/Maturation) Story

What if I told you that Worldview stories are crucial to human evolution, vital to our basic survival, part of what makes us human? What if I said there is an invisible mesh-like structure holding almost every story together? And what if I could help you decipher that mesh and unlock your readers’ understanding of their world? That mesh is the Worldview story. It’s hardwired in our brains. It’s the story that pervades all of human societies because it’s how we think. The Worldview genre is not limited to Coming-of-Age, Young Adult, or Maturation stories. It can feature protagonists of any ages and appeal to a wide variety of audiences. It can involve rites of passage or revelation. It forms the internal genre and emotional backbone of almost any Hero’s or Heroine’s Journey. The Worldview genre is the story within every story, and mastering it is imperative for every writer.

So let’s examine the basics of the Worldview Genre.

Need to get familiar with the Story Grid’s categorization of genres first? A refresher is here. “The Worldview Maturation Story is essentially the hero’s journey. All stories have maturation built into them as each story’s change arc requires the protagonist to shift their point of view in order to attain wisdom or experience….WORLDVIEW is an arch-plot (single protagonist) or mini-plot (multiple protagonists) internal genre, showing the process by which cognitive dissonance upsets the balance of a character’s life, requiring a shift in their view of reality.” —Shawn Coyne The Worldview Genre is huge so we’ll break this down first by the overall genre and then by subgenre. All stories are about change. In the Worldview Genre the protagonist must change by overcoming something within themselves, giving up a want in order to get what they need, which is generally a new and more mature, clear, meaningful or informed view of life. Worldview stories can be Prescriptive or Cautionary. They help readers or viewers draft a narrative around their own possibilities, limitations, decisions and need for change.

We’re drawn to Worldview stories for similar reasons.

Core Emotion is what a reader wants to feel–the reason they choose a particular type of story. It’s what they want to experience through story without potential real-life consequences. According to Norman Friedman, The Core Emotion of the Worldview genre varies according to the subgenre. People choose a Worldview story to experience hope, relief, or satisfaction by emerging whole from a threat to their internal status quo, or to feel a sense of loss or pity for a less fortunate character. We’ll go into the four subgenres below.

What is a Worldview story?

As Shawn Coyne demonstrates in the Story Grid Gas Gauge of Need, a Worldview story is driven by the protagonist’s need for self-actualization. When Worldview is your primary genre, your protagonist is not concerned with staying alive (as in an Action story), or with safety and security (as in a Crime story), but with fulfilling their talents and their potential, making sense of the world, and understanding their role in it.

 What are the values at stake in a Worldview story?

Values in a story shape your protagonist’s arc. They drive the characters’ actions and choices. The Global Value describes the path along which the protagonist changes from the beginning of the story to the end. The Global Value of a Worldview story depends upon the subgenre. Generally, a Worldview story runs along this line:

What’s the Controlling Idea of a Worldview Story?

A Controlling Idea of a story is the “lesson” your reader comes away with, the meaning they apply to your story. Also called a Theme, it’s the single sentence summing up the argument your story attempts to prove through narrative. This is made overt and transparent in non-fiction works such as the Big Idea Book and is usually only implied in fiction. (I’ll do more posts on this in the future.) The Controlling Idea of a Worldview Story depends on the subgenre (see below) but here is how we Certified Story Grid Editors wrap them together: If your story is positive your controlling idea will go something like this: Sophistication, wisdom and/or meaning prevail when we learn to express our gifts in a world that we accept as paradoxical and/or imperfect. Basically, we grow the heck up, stop seeing the world in only black-and-white terms, and start seeing and allowing for all those grays. If your story is negative you’ll have a controlling idea like this: Ignorance, naiveté or meaninglessness reign when we fail to mature past a black-and-white view of the world. In other words, we don’t grow up. We don’t mature because we’re stuck in the worldview  conventionally belonging to a child or adolescent. Yikes.

What are genre conventions

and why do we need them?

Here’s how Coyne explains Conventions: “They are elements in the Story that must be there or the reader will be confused, unsettled or so bored out of their skull that no matter how beautiful the sentences, they’ll quit reading. Conventions are not obligatory scenes…they are specific requirements in terms of the Story’s cast or methods in moving the plot forward (minor revelatory turning points that must be there but can be weaved into the story at the writer’s discretion).”

What are the Conventions of the Worldview Genre?

Each Worldview subgenre has its own conventions, but here is what they all seem to have in common:
  • The protagonist has at least one strong mentor figure. Sometimes they, instead, have several less involved mentor figures whose advice collectively adds up to the whole
  • Mentor examples are Emperor Marcus Aurelius of the film Gladiator, Atticus Finch of To Kill a Mockingbird, Mr. Miyagi of The Karate Kid films, Glenda the Good Witch of The Wizard of Oz.
  • At least one large social problem is the subtext of the story. Examples are ageism, racism, misogyny, and class.
  • There is a clear threat of escalating danger, even if the danger is limited to the psyche of the protagonist.
  • There is at least one shapeshifter or hypocrite character capable of directly impacting the protagonist. This is a secondary character who says one thing and does another. Usually this character first appears as a helper and then become a hinderer but this can be reversed. The shapeshifter’s levels of antagonism can vary greatly between characters and stories.
  • The Worldview story follows a cause and effect trajectory as the protagonist pursues their object of desire from beginning to end.
  • The protagonist sees the world not as it is but as they believe it to be. They are focused on their want instead of their need. This external object of desire forces them to face a specific longstanding problem or fear.
  • Through character action, the protagonist is forced to change in order to get what they need. This change results from conflict. A critical flaw of the protagonist must be remedied for them to self-actualize.
  • Character development is accelerated, generally happening much faster and more definitively than in “real life.”

 What are Obligatory Scenes and why do they matter?

Coyne describes obligatory scenes as “must-have scenes for paying off readers’ expectations as set up by the conventions of the genre.” If you leave out a scene, you’ll have a story that doesn’t work. The scenes, in the Worldview Genre, closely follow the classic Hero’s or Heroine’s Journey.

What are the Obligatory Scenes

of the Worldview Genre?

  • There’s an inciting incident that challenges the protagonist’s worldview.
  • The protagonist denies responsibility to respond to the opportunity or challenge.
  • Forced to respond, the protagonist lashes out against requirement to change behavior. They resist change and rely on old habits.
  • The protagonist learns what the external antagonist’s object of desire is.
  • The protagonist’s initial strategy to outmaneuver the antagonist fails.
  • There is a clear “point of no return,” the moment when the Protagonist knows they can never go back to the way things used to be. There must be a precise moment when the protagonist’s worldview is knocked out of alignment.
  • During an All Is Lost moment, the protagonist realizes they must change their black and white view of the world to allow for the paradoxical nature of life.
  • The protagonist’s gifts are expressed as acceptance of an imperfect world. This is the Core Event of the Worldview story.
  • The Protagonist’s loss of innocence is rewarded with a deeper understanding of the universe based on their action in the Core Event.
  • There is a paradoxical win-but-lose, lose-but-win, bittersweet ending. The protagonist gets what they need but not what they want, or vice-versa. There are clear sacrifices either way.

What are the four Worldview subgenres?

Maturation

The Maturation story is about the protagonist’s shift in worldview from naiveté to sophistication. The Core Emotion for the reader or viewer at the end of this story is either hope and  satisfaction, or relief, at the protagonist’s having emerged whole from a threat to their belief system. The Controlling Idea of a Maturation story on the positive side is: Sophistication prevails when we learn to express our gifts in a world which we accept as paradoxical and imperfect. The character begins as flawed, with a negative attitude regarding some aspect of life. Their story arc is an attitude change from negative to positive. A less common variation is the negative version in which the flawed character fails to grow or mature: Naiveté reigns when we fail to accept the paradoxical and imperfect nature of the world. Examples of the Maturation story are the movies Saturday Night Fever; Love, Simon; and The 40-Year-Old Virgin; the novel Cerberon; and the TV series Friends (comedy) and Dawson’s Creek (drama).

Disillusionment

The Disillusionment story is about the protagonist’s shift in worldview from belief to disillusionment. The protagonist begins with an optimistic or positive view of some aspect of life, and ends with a negative or pessimistic view of it. Sometimes referred to as the Degradation Plot, this story is essentially the opposite of the Education plot. The Core Emotion the reader or viewer seeks from a Disillusionment story is a feeling of loss or pity for the protagonist whose belief has been eroded. The Controlling Idea of a Disillusionment story is: Disillusionment reigns when we fail to accept the paradoxical nature of the world. The flawed character begins with a positive attitude regarding some aspect of life.Their story arc is an attitude change from positive to negative. Examples of the Disillusionment story are the novels The Great Gatsby and Love Me Back.

Education

The Education story is about a protagonist’s shift in worldview from meaninglessness to meaning. A sympathetic protagonist faces a threat of some sort to their view of life, and emerges into a new and better kind of wholeness at the end. Their story arc is an attitude change in which the familiar takes on new meaning. The Education story is not written to educate the reader, but to show the protagonist “becoming someone.” This story is essentially the opposite of the Disillusionment plot. The Core Emotion the audience is searching for in this story is relief and pleasure at the protagonist’s having emerged whole from a threat to their belief system. The Controlling Idea of an Education story is: We gain meaning when we learn to express our gifts in a world which we accept as paradoxical and imperfect. Examples of the Education story are Educating Rita, Tender Me rcies, and How the Grinch Stole Christmas.

Revelation

The revelation story is about the protagonist’s shift in worldview from ignorance to knowledge, through the revelation of hidden information. The Core Emotion the reader or viewer feels at the end of this story is relief or satisfaction when the protagonist learns what is essential in time to avoid disaster; or pity and horror when the protagonist finds out too late. The Controlling Idea of a Revelation story is: Right action is possible only when we have clear knowledge of reality; OR Disaster reigns when live in ignorance of reality. The character begins lacking some crucial knowledge. Their story arc is a change in both attitude and action as the missing knowledge is revealed. Examples of the Revelation story are Oedipus Rex and Arrival.

What about characterization in a Worldview story?

Coyne has said, “Character is Action.” It’s not what they’re thinking or saying that defines your characters, but how they choose to act and what they do. How does this play out in the Worldview story, where the choices and changes are often internal? “Action” does not have to mean gunfire or fistfights. An action can be as simple as setting the glass of whiskey down. Leaving the house. Turning down a backroad. Clicking on “send.” There are two places in each scene where the old “Show, don’t tell” rule is crucial: the Turning Point and the Climax. Even–maybe especially–in a quiet, internal Worldview story, concrete character action is essential. Show what the character is thinking, deciding or feeling by what they’re doing. In story, change requires conflict. Lots of conflict. So, your protagonist has to mature in opposition to an antagonistic force, person, or people.

Additional suggestions regarding

the Worldview Genre:

Compare and integrate the Hero’s Journey (Joseph Campbell) or The Virgin’s Promise (Kim Hudson) with the obligatory scenes and conventions of the Worldview Genre. Change is hard and requires loss. See if you can weave in Elizabeth Kubler-Ross’ change curve with your story arc. For example: The Inciting Incident of the global story correlates to Shock, Progressive Complication #1 correlates to Denial, Progressive Complication #2 with Anger. Progressive Complication #3 could correspond with the Bargaining Phase, the Turning Point with Depression, the Crisis with Deliberation, the Climax with Choice, and the Resolution with Integration. Consider one of these external content genres as your story’s secondary genre: Action, War, Love, Crime, Thriller, Society, or Performance. Also, consider the internal genre of Status. Think of all the lessons a protagonist could learn as she tries to improve her position within a hierarchical of society.

Time to put it all together.

Now you have the basic keys to the Worldview Genre and many of the tools you’ll need to write better Worldview stories. The way to put this all together is to read widely within the genre. Compare the masterworks of the genre. Imagine your story arc by using the values at stake in the Worldview Genre. Get your words on the page and then compare your work to those masterworks. Check your work with The Story Grid book and against the Worldview Genre secrets here. Use what you learn to edit your work and finish that story. Your readers, like me, are waiting for stories that will help us navigate and better understand our world. We’re ready to grow the heck up.

This article first appeared at The Story Grid where I am regular contributor to the Fundamental Fridays Blog.

Special thanks to Anne Hawley for editing this post.

About the Author

Rachelle Ramirez helps writers develop their stories and believes stories are our most important catalyst for change. She received an MA in psychology from Goddard College and attended the School of the Art Institute of Chicago’s Masters in Creative Writing Program on merit scholarship. Rachelle served as the executive director for a national writing community before becoming a Certified Story Grid Editor. She is honored to have edited the award winning fiction of some amazing authors but her favorite work is with first-time novelists and memoir writers. She is easily bribed with promises of iced coffee drinks, piles of puppies, and long walks in thunderstorms. She is currently on contract, writing a Story Grid Guide to a masterwork. Her forthcoming novel is White Grrrl, Black Sheep. Grab a spot on her calendar for a free 30-minute consultation on your story.

18 thoughts on “How to Write the Worldview (Coming of Age/Maturation) Story”

  1. None of the obligatory scenes state that they need to include a mentor, so is including a mentor really a necessary convention?

    Collectively, the avatars in my mini-plot story represent the nation they live in. I want the nation itself to function as an avatar that undergoes a worldview change.

    How can a nation-avatar have a mentor that is its peer? Even using “several less involved mentor figures whose advice collectively adds up” doesn’t seem to have a sufficient or qualitatively similar effect.

  2. can the romantic love interest also be the mentor figure, assuming the affair is central to the MC’s maturation? if not, why not? or what are the potential pitfalls of such a setup? [btw, this has been a hugely helpful post!]

  3. Thanks Rachelle,

    I’m a Story Grid fan, and this was really helpful.

    What stood out for me in this article was that external and internal genres have ‘controlling ideas’. Which makes me wonder: if the external and internal genres have their own ‘controlling ideas’, how do the external and internal genres interplay to create the global story’s overall controlling idea?

    For example, let’s say we have a story where a detective doesn’t care about the victims and his work is just a job. Then he gets a case where he hits a wall, but because he cares he is able to continue and solve it. In this story we have the crime external genre and morality internal genre (I think). Would the global controlling idea of the story then be a combination of the external and internal controlling ideas?: Justice prevails when the system cares about the victims?

    So the first part of the controlling idea is the external genre’s outcome (‘justice prevails’) and the
    second part is the internal genre’s outcome (‘when the system cares about the victims’).

    Also, is there a short summary of all the genres (external and internal) and their controlling ideas? The Story Grid universe is growing so much, and it’s bigger than Shawn’s original Story Grid table, with so many articles and podcasts, it’s a challenge to keep track of all the parts and how they interact (I only just discovered the Core Emotions!). I have my own list of questions to ask when editing my work, but is there a handy editing list that, or ‘cheat sheet’? Have the editors in the Story Grid roundtable shared their own editing templates?

    Cheers,
    Tony

    1. Hello Tony,

      I’m glad you reached out.

      Premise is the key to figuring out your Story Type combination. I just finished writing the module for the Pages and Platforms Story Path Course on this exact topic and am putting the final touches on this for the chapter in the upcoming genre book that will be titled Story Path or Story Types. All the “cheat sheets” are in the course and the upcoming book. As far as I know, no Story Grid editor has worked through this material other than me and Anne Hawley.

      When you know you have a premise that includes both of your Story Types, you have a guiding star to light your path. Focus your story with a premise that includes both your primary and supporting stories. This is where you take one of the broad, general premise statements for your primary Story Type, and one from your supporting Story Type, and skillfully weave them together with specifics from YOUR story.

      Here’s the suggested premise combination formula:

      basic primary premise + basic supporting premise = basic combination
      basic combination + your story specifics = your unique story premise

      Here are some thoughts on Crime:
      The basic Crime premise is: The pursuit of justice restores order.

      Crime primary +Worldview supporting
      New knowledge in the pursuit of justice leads to solving crime. OR
      Integrating new self-knowledge causes the investigator to innovate in solving crime.

      Crime primary + Validation (Status or Performance in Story Grid terms) supporting
      Ethical choices while pursuing justice lead to order. OR
      Determination in pursuit of a criminal leads to justice.

      Crime primary + Redemption (Morality in Story Grid terms) supporting
      Altruistic action in pursuit of justice restores order. OR
      Pursuing a criminal doesn’t always allow for altruism. OR
      Altruism in pursuit of a criminal leads to the investigator’s redemption.

      The challenge with the premise (‘justice prevails’) + (‘when the system cares about the victims’). Is that it does not yet speak to the actions, stakes, or sacrifice of the protagonist.
      Some possibilities might be:
      When an investigator sacrifices for the victim, justice prevails (that’s a primary redemption story).
      When an investigator learns to care about the victims, they are able to restore justice (again a lot of redemption there).
      When an investigator changes their definition of success to reflect their true values, order is restored (that’s a Validation story).

      You’re on the right track with getting this premise down and to make sure it includes both your primary and supporting story. If you’d like to chat about your story, go ahead and grab a free consultation spot on my calendar. I’d be happy to help with your story challenges.

  4. Dear Rachel,
    allow me to congratulate you for such a precise, sharp and punctual analysis of this genre, that I dind’t find anywhere else, and I’m talking about story-telling books, masterclasses and websites.
    Reading it was like an epiphany to me.
    I’m sure this will help me a lot in my desire of becoming a full-time screenwriter (at the moment I am a legal counsel) and I’m very grateful to you.
    Many thanks and my best wishes for everything from Venice, Italy.
    Barney

    1. Thank you, Barney. I wish you the best of luck with your screenplay. If you get stuck and find you need a content editor for your work, I’d be happy to help.

  5. Hi Rachael, I just wanted to check in and keep in touch with you because you’re probably the sharpest knife in the drawer and because I learned a lot from you in the Winter Level Up course and from our phone conversation. You helped me realize I have a Worldview/Education story with a Love subplot and I’ve worked out the 15 scenes, figured out the controlling idea, and have pretty much reworked my novel by changing a minor character to the main protagonist and it works better, but I’m still far from done but at least I know I’m heading in the right direction now and I’ve got a story worth telling and I’m going to write it no matter how long it takes me.

    1. Oh Miles, this is great. Your ears must have been ringing because Anne and I mentioned you today and how much we liked your story idea and expect it to come to fruition. Meaningless to Meaning, huh? I know we talked about Status and it sounds like you ruled it out but I sure thought that was where your story was going to end up. I Love the Worldview Story when done with a fresh voice. I never get tired of it. And who doesn’t love a secondary Love story? Keep in touch. You can email me directly at rachelle.s.ramirez@gmail.com

  6. I believe my subgenre is maturation or education. What questions do I need to ask myself to determine which one it is? Or can it be both?

    Thank you!

    1. Hello Becky, That’s a great question. To determine if you have an Education story or a Maturation story, you’d look at the primary value shift in the protagonist. Do they move from meaningless to meaning (Education plot) or Naiveté to sophistication (maturation plot)? If you truly can’t decide, then you probably have a Education plot because the worldview story is always the backbone of every story. If you’d like to chat about your work, I do free 30-minute consultations and I’d be happy to help you answer that question, also your secondary external genre that is going to drive the action of the story. You can book a call with me on this site.

  7. I am writing a play about an American writer for my creative writing course. Your content on Worldview and your specific examples have provided me useful information for my project. Thank you so much, Ms. Ramirez.

  8. Great article. My novel needs restructuring but I realise it isn’t suitable for the worldview genre. The problem is i can’t seem to work out what genre it is or what style of narration it needs. It’s basically a character telling her story in retrospect and keeping hidden the bad thing she has done until the end.

    1. You might want to look at my post on Memoir. I know yours is not a memoir but it looks at story options in the 12 genres. One way I determine genre is to look at what the climactic scene is because that scene usually points to the genre. What is the big change the character has to go through (or fails to go through) in order to get what they want or need? What are the main values at stake? Does she move from selfishness to altruism (Morality). What is the character want and need in the story? I do free 30 minute consultations if you want to get on a phone, Zoom, or Skype chat. I bet we can figure it out in one call.

  9. This article has so much meat! I keep reading tidbits, reflecting upon it, and coming back for more. The novel I’ve been trying to write has stalled out for a year (blush), and the reason was I didn’t have a structure. I knew I wanted my character to realize certain truths of life, but I couldn’t find the flow and how everything fit together. This will help and has changed my thought process on how to achieve my goal. Thank you!

    1. Thanks, Julie! In terms of structure I would consider the Kubler-Ross change model and either the Hero’s Journey or the Virgin’s Promise. I would look at the 15 key scenes. Need help doing that? I do free 30 minute consultations for prospective clients. We can get pretty far in half an hour. No strings attached. Email me if interested.

  10. This is SO amazingly helpful! I was working with some characters that had appeared in my mind, just doing some free-writing to try and find out who they were and what was going on with them. I finally figured out that I needed to tell a coming of age story and started to search around the web for what elements I needed to make the story work. Your article answered all my questions. Thanks so much!

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